The Demon's Chains

The Great Labyrinth

ImagesThe group was taken to a labyrinth located on a plateau in the far parts of the ocean. There upon entering they found themselves separated by a magical power and forced to face deadly challenges alone while looking for their lost friends. After many treacherous hours of wandering through the labyrinth and facing many life threatening challenges some of the group members have finally been reunited with one another, and little do they know the end of this deadly challenge is quickly approaching…

The Frozen Wastes

Images cap40 pjxAfter being teleported from the goblin bogs with their new curse to go on top of their old one they set out to get the next of the artifacts of the fey along with their new companion as their old ones had not yet returned from whatever foul task the demon had set them. Facing undead hordes and many other challenges in the end the group proved stronger than their undead counterparts and with much difficulty killed the lich and retrieved a third artifact of the fey. Now with the help of the spirit who had laid a curse on them in return for her help they headed toward a labyrinth located in the middle of the sea looking for the fourth of Magus’s artifacts of the fey.

Larson’s Log
Hopefully that elemental will get control of himself before he summons another tornado on my ass. Being shot across frozen tundra its exactly my cup of tea. Infltrating that ice castle wasn’t too bad though, thanks to my good ol’ grappling hook! That and that mad man’s levitating sticks. If you ask me he must be hacking…
On a different note I felt an overwhelming annoyance towards that unlucky shade fellow. Strange because I really don’t know why I came to hate him so…
Taking out the hordes of skeletons and undead was so much fun! We just ran through them essentially! Even my blowgun proved very effective against them as they shattered to bits. But I must say, that misfortune potion the professor used on the undead mage is tough stuff, she killed half her allies! Just hope he never drops some it on me by accident.
Waiting in that hallway gave that powerful wizard just the time he wanted to summon that Skeletal Dragon Hound. That thing managed to turn the bard and shade against the professor! The ol’ man was too quick for them though and managed to avoid their treacherous attacks. Meanwhile I practically took out the beast on my own! Well, the owl bear did help… not to mention the heals from the paladin… and he did nearly swallowed me whole after he grabbed my grappling hook mid flight… but I planned that all along! He gave me perfect position to smash his skull from the inside out and end his miserable existence!
I saw that the wizard had a lot of maps and geography books; he must have been planning something, or looking for something. One was of a Gnome city, but I didn’t get out to the coast much in my work and there are just so many that I don’t think I know too much about this one in particular…

The Goblin Bogs

Images caw5 ydpoHaving escaped from Hathor’s Tear with the first artifact of the fey the group now needs to figure out where to go next to find the rest of these ancient artifacts. Luckily Gnaeus Naeviusremembers an old tale about a great mage who was said to once possess five of the artifacts of the Fey. Going off of this ancient tale the group sets out for the goblin bogs where one of the artifacts is said to be kept. However two of the group are commanded by the demon to go elsewhere to complete some other mysterious task, leaving the group of seven two men short. On the way to the bogs the group meets a new member who has also been bound by the demon. He says he is from another group that the demon bound and that he is the last survivor of that group and has been told to join up with us. He is a half-elemental and quite an odd sight. On arriving at the bogs the group runs into many problems and face many a goblin before they finally arrive at the temple hidden deep within and defeat the fledgling dragon guarding the artifact of the fey. However, in order to escape they must accept the help of a spirit and bear her curse for three days each while in return she teleports them away from their danger and to the next artifact of the fey which is located in an ice castle ruled by an evil lich in the frozen wastes.

Larson’s Log
Worst… planning… ever…
Alright so the bandits we met up with on the road were easy to spot, but we didn’t have to burn the entire god damn forest down! And then there was the bog troll… I knew we were going to have to go with him through the bogs, it was just too dangerous without a guide, regardless of his level of trust! If only the professor had know about the mushroom spores in the cave! It ruined everything, absolutely everything. The bastard took all our shit and left us to die against some huge ass troll. If we hadn’t had that elemental to take him out then we would truly have died instantly. And then we find out that the bog troll was killed and had everything stolen by the Green Tide. Arrrrggg! It was just a terrible situation to be caught up in. We were detected by the security forces and the bard foolishly ran in front of the elemental, who was carrying the professor to safety. An army of goblins with their orc leader came at them and they got themselves captured, not after that owl bear took out 80 goblins of course. And then, if it couldn’t get worse the Shade comes running up the stairs of some crypt while the rest of us are running from the goblin scouts chasing us through the bog! So we all after to dash through the skeletons chasing him and the goblins and skeletons kill each other off.
And then we had to go through the temple… getting in was easy enough, but we had no armor and so everything hurt, a lot! I found the bard and elemental in the kitchen… also burning down… I honestly have no idea what his problem is with using fire in the most flammable places possible.
Then I find out that a dragon is running this show! And not only that, he’s sitting on all my stuff! He kept throwing acid everwhere while these trolls railed us in with repeating crossbows and kobalts on centipedes came down from the cieling! Were it not for some magic energy coming from the milky stone we would have never survived. A few had already fallen by the time the professor made a made dash for his potions. It gave all of us incredible energy to take down the dragon.
After this tough battle we met this ghost lady. She said that she’d take us out of here, and would only have to bear a curse for three days each. Hearing the army approaching I accepted quickly and was teleported somewhere…

Hathor's Tear and the Milky Stone

AsNow enslaved and being forced to collect artifacts for their newfound master the group sets out to break back into the Holy city that they had just escaped in order to steal the holy artifact which the town is falesly worshipping as an artifact of Hathor when in reality it is one of the ancient artifacts of the fey. Sneaking in through the sewers the group devises a plan to sneak into the main keep. Upon entering they take Lord Harkon hostage and with his “help” end up successfully stealing the first of the twenty four objects they need to escape the demon’s cluthes.

Images caj87 b6 h Bombing, conversion of children to dark religions, being a shade, raising the undead, accepting bribery against the church, disrupting the peace,and robbery. These were the charges brought against Larson Von Grunston, a devilish gnome rogue, The Professor, a lunatic, Gnaeus Naevius, an enigmatic bard, Noridra, a not so holy holy paladin, Arland, a simple farmer (not a hunter/gatherer), Ebony, a twelve year old girl, and Keros, a some would say psychotic witch doctor. After being charged and consequently found guilty in all of the above cases, some more legitimately than others, these individuals all found themselves locked up in a jail on the farside of the town known as, Hathor’s Tear. Sitting in dark dank cells with no apparent way of escaping the coming punishment the prisoners sat and waited for hours until finally hope came to them at last. In each of their cells secret doors flew open revealing a young dashing rogue and a wizened mage standing there. The odd pair told each of the prisoners to form an alliancee with the others and to head down through this secret path and into a labyrinth that would lead them to their freedom. However the odd pair refused to go with the group saying that they had more work to do here and to worry not for the mage would guide our way through the use of his telepathy. Seeing little choice in the matter the unlikely group of companions made their way into the monster infested labyrinth that was their only hope to freedom. Immediately upon entering the labyrinth they were waylaid by a group of kobolds who in a flurry of surprise attacks brought the professor to his knees nearly killing one of the group members in a matter of seconds. Trying to bring light into the dark room that the kobolds were hiding in Gnaeus sang a hymn of light imbuing magic in his voice to make the light appear. However, in his surprise over the kobold ambush he found himself stumbling throughout the song and when he finished instead of a dimly glowing magical light to brighten the room he unleashed a flash bang which shone excrutiatingly bright for a moment before going completely dark again. This flashbang blinded him and his fellows leaving them stumbling and disoriented. Meanwhile the kobolds, or should I say the elite kobold task force as they came to be known, were unharmed by this light and fought more ferociously than ever firing more crossbow bolts into the doorway to the room and attacking the already wounded professor with their spears. Struggling to regain their senses in the all too narrow corridor nothing seemed to be going their way until finally The Professor managed to get ahold of one of his more incendiary potions and lobbed it towward where he thought the nearest kobold was. Unfurtunately his aim was off and instead of smashing into the kobold as he had intended the potion landed behind the dog-like creature lighting the floor and a good portion of the wall on fire. However, despite his miss the flames from the potion now lit up the dark room giving the group the light they needed to fight back. In front of them were two kobolds wielding short spears. In the back of the room their were two more kobolds, one was behind a toppled over table with a crossbow and the other one, also wielding a crossbow, was behind the wall where it turned to form an L-shaped room. Having been able to see the souls of the creatures facing them and not be affected by the flashbang or the darkness Arland pushed his way through the narrow corridor and to the front where he now stood, boar leg in hand, facing the kobold to the professors right. As he traded blows with the creature an envigorating song could be heard echoing from the corridor behind, and as it reached his ears he felt himself grow stronger, quicker, and even smarter. Fighting with this new found strength Arland quickly began to drive the creature back. Meanwhile, Keros A’zul sent the fiendish zombie he had raised from the grave to assist Arland in his fight and Larson Von Grunstonmade a mad dash trying to get to the kobold crossbowmen in the back of the room. The fight with the kobold engaged with Arland and the zombie ended quickly. Keros A’zul used death and decay and along with Arland’s vicious blows it was brought to the ground where the zombie promptly crushed its head with its massive fists. While this was going on Larson von Grunston found himself in a bit of a sticky situation. Having charged towards the kobold crossbowmen he tripped landing heavily on the floor only about halfway to his target. Seeing this as an opportunity to finish off the troublesome gnome the kobold hiding behind the wall snatched up his spear and charged for the gnome as he lay prone on the ground. However, in his zeal to finish off his enemy the kobold ran to fast, lost his footing, tripped over the gnome, and went hurling into the fire that still burned near the wall. The last thing that was heard was his hidious screeches and moans coming from the now pungent fire. Soon after this the rest of the kobolds also met their untimely fate at the hands of the motley group.

Faster Summaries. Would like to make them more detailed later
After that the group fought through many other challenges such as two large wolf spiders, the main host of kobolds and their orc leader, a room full of traps, and even a legendary earthen. After facing these things the doors which would supposively lead them to their freedom swung open, and even as they did so the group blacked out. When they awoke they were in a demonic rift in the planes were an imprisoned demon bound them to himself making the group his slaves until they had collected all 24 of the artifacts of the fey and the demonkin.

NOTE: This is unfinished, and I will finish it as soon as I can, but any player who would like to edit it or carry it on may do so. Also, if you are gonna carry it on as a gm I can’t do this but you could write it from your characters POV I think that’d probly make it pretty interesting. Of course you can always just continue it with how I have it now to all up to you.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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